In Heroes V, aside from the usual unnoticeable "+10% magic resistance", you will meet strategy-changing "heals from destruction spells", "ignores defense at point blank shots", "50% ranged damage reduction for self and adjacent allies" and many more abilities that augment each race and hero build with unique tactics. The amount of unique and unconventional special abilities that actually make impact is huge as well.
The amount of hero builds you can make that rely on completely different units, spells and battle paradigms is huge. But even more importantly, it features an outstanding hero development system that actually makes the game worth playing. The 2D artwork for HoMM V (including trait icons and stuff) is completely gorgeous. Weak storyline and completely idiotic AI didn't help.īut where Nival failed at 3D, they succeeded at 2D. However, with addons, they somewhat redeemed themselves, some of the taiga maps there are just marvelous. Nival hadn't really beaten the battle tile system (square tiles were a complete FAIL, with every unit unbelievably small, all artwork details went to hell), and map design was generally uninspired as well. The game just doesn't look good enough compared even to HoMM IV (which, in turn, had weird, but sometimes brilliant design). Well, considering HoMM V it's not that simple.
#KINGS BOUNTY THE LEGEND MOD MODS#
On topic, I'd love to try some mods for Kings Bounty but unfortunately i dont have much time for games atm.
#KINGS BOUNTY THE LEGEND MOD SERIES#
If Katauri made Heroes 5 as well instead of the crappy Nival/Ubisoft it would have been the greatest hit in the HOMM series since Heroes 3 *sigh*. It keeps the MM spirit alive (although it's (almost) 3D), and has great additions to the gameplay that make the game more interesting (buff/debuff objects on the battlefield, the rage system etc.). I played both the russian and english version and i must say Kings Bounty The Legend is a worthy successor of the Might and Magic universe created by NWC. I honestly don't know how it fared after the translation, since it might be quite hard to translate. The original had a nice part of it's charm in humour in dialogues - subtle and far from childish. Don't expect photographic realism - this is a fairy tale.Ĭonsidering one big disadvantage the game has - it has a (at least rumored to have) pretty bad translation.
As soon as I saw the game in action, the thing that immediately came to my mind was "HoMM 2" - it's characteristical lush colors, simple, yet polished unit art and animations are reinvented here. The graphical engine itself is not top-notch, but the design is wonderful. Just like when you're a kid - even though that little meadow is only a few square meters, it seems huge and menacing, tempting for exploration at the same time. What I must say about the game is that it has an unigue atmosphere - all locations are hand-drawn, the colors lush and even though you at some point realize that the locations are quite small, design makes them deep and they look huge and ready for exploration. Battles are strongly reminiscent of HoMM series, with minor changes about the AP system. Everyone I know who started at that difficulty had to restart because battles got too easy and boring).
It's not formally done, if you're mentally handicapped, you will have trouble playing it (just check the review at IGN, the author describes right clicking on an object to get info popup as something he took hours to figure), but for those with keen eye and basic tactical game experience it's quite easy even on the Impossible difficulty (once again, the fucktard at IGN doesn't know anything - don't start at "easy", it's for retards. This game rewards those with attention to detail. It's basically a very good fairy tale - you won't expect any "epic" quests there, but a strong sense of humour and a large amount of "things done right" here and there. This game is somewhat of a remake of the original King's Bounty by John van Caneghem, although in an entirely different setting. You can find official reviews in like 3,5 seconds with proper use of Google, so I'll just jump to my own impressions. If you don't know what it is, you might as well try it. I have the localized versions in my disposal, but I have exactly zero known foreign player base for feedback since the community resides on a russian website. The reason is that there's quite a developed russian modding community for it, and since I'm in charge of two large projects there I would love to know if english-localized support is needed for them. #1 Does anyone play this? I'm quite interested at the foreign community for this russian-made game and particularly interested in people from TeamLiquid who made it.